Clown As

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Clown As
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I really like this smooth, stylized type of diffuse map (only?) way of approaching character design. Lots of other nice examples on Some Call Me Klamp - The Portfolio of Kieran J.

ArtStation - Ruins Asset System, Moritz Heinemeyer

These are some examples of the ruins asset system my colleague and I used for our bachelor's thesis. We had about three months for the project, so our goal was to achieve as much variation as possible with a pretty small amount of assets. I modelled

Model I did based of a design by Rob Turpin (thisnorthernboy).  The base was created using Maya and then I took it into Maya to add weathering and other details to the model. From there I decimated the model, brought it into Maya and converted it to a Vray Proxy. It was then rendered using Vray and FlippedNormals lighting environments, plus my own alterations.

Model I did based of a design by Rob Turpin (thisnorthernboy). The base was created using Maya and then I took it into Maya to add weathering and other details to the model. From there I decimated the model, brought it into Maya and converted it to a Vra

Playful

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