| tiancocker.com | Bobcat Digger - Maya, Photoshop, xNormal.

| tiancocker.com | Bobcat Digger - Maya, Photoshop, xNormal.

| tiancocker.com | military forklift - Maya, Photoshop, xNormal.

tutorials and news site…

http://www.polycount.com/forum/showthread.php?t=151255

A few models I made for Dying Light. Mostly vehicles, but also widely understood environment art: architecture, props, nature.

Ilya Nedyal Portfolio

Ilya Nedyal Portfolio

http://www.ilyanedyal.com/images/big/swat_big.jpg

http://www.ilyanedyal.com/images/big/swat_big.jpg

Dying Light Props, Karol Miklas on ArtStation at https://www.artstation.com/artwork/dying-light-props

A few models I made for Dying Light. Mostly vehicles, but also widely understood environment art: architecture, props, nature.

PhotoShop. 3dsMax. UDK

PhotoShop. 3dsMax. UDK

Polycount Forum - View Single Post - What Are You Working On? 2013 Edition

Mystery Machine [breakdown] by BringMeASunkist

Polycount Forum - View Single Post - What Are You Working On? 2014 Edition

What Are You Working On? 2014 Edition - Page 330 - Polycount Forum

Jeep, Dilyan Tonchev on ArtStation at http://www.artstation.com/artwork/jeep-e918936c-d593-4e2d-a0ed-cedf7894a691

Jeep by Dilyan Tonchev on ArtStation.

Alan Wake :Trevor Crandall

The online portfolio of Trevor Crandall.

What Are You Working On? 2014 Edition - Page 183 - Polycount Forum

2014 Edition - Page 183 - Polycount Forum

nDo2 Process by NeilGowland

Sci-Fi Server Room - Page 3 - Polycount Forum

This Is Vegas :Trevor Crandall

The online portfolio of Trevor Crandall.

Moran Gal 3D Artist Portfolio

Even conceptual worlds have its workers.

"Call of Duty: Ghosts" Vehicles, Taehoon OH on ArtStation at http://www.artstation.com/artwork/call-of-duty-ghosts-vehicles

ArtStation - "Call of Duty: Ghosts" Vehicles, Taehoon OH

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