Explore Horizon Zero Dawn, Art Direction, and more!

ArtStation - Horizon Zero Dawn - Behemoth - Texturing, Tom Delboo

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already made. In total I've textured 9 robots, including this one, the Behemoth. All shots were taken with photo mode in game or studio environment. Textured models shown are as shipped with the game with no alterations. It was an honor ...

Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly

『Horizon Zero Dawn』 MACHINESトレーラー

A small collection of my animations from Horizon Zero Dawn for Sony Playstation I was the lead animator during the 6 year development of the project, focu.

Horizon Zero Dawn guide: How to kill every machine - Polygonclockmenumore-arrow : Gotta kill ‘em all

Horizon Zero Dawn has 26 types of machines for you to encounter throughout the world. Each behaves a little differently, has different weaknesses and requires a different approach.

Horizon Zero Dawn Art Dump

Have a look at our favorite pieces from the amazing artistic team at Guerrilla Games. Some of the best game art on the planet.

ArtStation - Horizon Zero Dawn - ShellWalker, Lennart Franken

I was responsable for the highres model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot. Concept: Miguel Angel Martinez, Mike Nash and Erik van Helvoirt

ArtStation - Horizon Zero Dawn - Scrapper, Lennart Franken

I was responsable for the highres model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot. Concept: Koen Wijfelaars, Mike Nash and Miguel Angel Martinez

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo  art direction: Jan-Bart van Beek / Roy Postma  My tasks were mainly texturing, since I joined the team somewhat late and most models were already made.  In total I've textured 9 robots, including this one, the Behemoth.  All shots were taken with photo mode in game or studio environment. Textured models shown are as shipped with the game with no alterations.  It was an honor ...

Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly

Horizon Zero Dawn guide: How to kill every machine - Polygonclockmenumore-arrow : Gotta kill ‘em all

Horizon Zero Dawn has 26 types of machines for you to encounter throughout the world. Each behaves a little differently, has different weaknesses and requires a different approach.

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly

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