Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already
Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly
A small collection of my animations from Horizon Zero Dawn for Sony Playstation I was the lead animator during the 6 year development of the project, focu.
Horizon Zero Dawn has 26 types of machines for you to encounter throughout the world. Each behaves a little differently, has different weaknesses and requires a different approach.
I was responsable for the highres model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot. Concept: Miguel Angel Martinez, Mike Nash and Erik van Helvoirt
I was responsable for the highres model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot. Concept: Koen Wijfelaars, Mike Nash and Miguel Angel Martinez
Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly
Horizon Zero Dawn has 26 types of machines for you to encounter throughout the world. Each behaves a little differently, has different weaknesses and requires a different approach.
Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly