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This article looks at the process of designing levels for a platformer: from the initial idea to the final playable level.

One of 4 levels for an Alyssa Faden masterwork entitled Hellhound Caves

One of 4 levels for an Alyssa Faden masterwork entitled Hellhound Caves

We are building Wandering Heroes of Ogre Gate for a wide range of play styles. I think that is important in an RPG because different GMs ha.

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